Archive for April, 2009

Revamped site design…

For the last day of my wcb work week I’ve revamped my main website and converted the whole thing to delicious css. That’s right, not a single damn table. It took awhile – but eventually I was able to reteach myself everything I’d learnt in class 3 years ago. Which wasn’t very much to begin with, but it allows me to build a descent site. The infamous intro page is BACK! I was also finally able to add titles to my images so you can know what they’re supposed to be.

Alas it is time to go back to regular work… hopefully I can find some way to maintain this recent ambition.

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WCB = lots of progress on stuff

I’ve been pretty busy the past few days courtesy of being kept off work thanks to a self inflicted fractured toe – HIGH FIVE! But seriously. I was able to go back to a few projects I’ve had on the back burner or have been meaning to start up. So here we go. To start I’ve decided I’m STILL not done with the big daddy redesign and may even have a couple more beyond this to go and have started on the back view – I’ll post that in the coming weeks. Anyways in the new version the pincer arm is now fixed up to be more bad ass and the weird part of his left arm above the gun has been tubified.



Remember that horrible spaceship i whipped up to try and apply to bioware with? It was pretty sloppy and I’ve been milling over a redo of it for awhile now. So I took the time and sleeked it out into a cooler starship. It still retains some reference to Mass Effect ships – but made sexier…


Also if there’s one thing my portfolio is seriously lacking at the moment its women. So here’s another prelim sketch I’ve started for the heroine of the sol-fungus story. She’s a military trained translator who belongs to the human survivors of the epic ‘sol-fungus’ incident in which a self replicating biological singularity occurs on earth and devours the solar system. Armor and such is kept to a minimum but features a pressure suit/flak jacket combo just in case things get crazy.
girlandgun


And here’s a bunch of sketches from my joyous bus rides downtown to work every day.
sketch1


sketch2


sketch3


sketch4


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The Ball rolls once more.

A few things have been happening as of late. To start I’ve recently gone in and done a major overhaul of the artwork adding in process for most of the creatures and a variety of touchups here and there.

Next up I have by first published work for the Kaakuluk, Nunavut’s Discovery Magazine for Kids as a two page interior spread. As a first experience with having to work with both an art director and a cultural adviser it was pretty interesting and went relatively smoothly. The final piece was a bit taller and had floating caribou parts awaiting integrated design work which I’ve removed from this version. The illustration is of a traditional hunting scene involving an Inuit tribe showing all the ways that Caribou are used within their society from food to tools.

kaakuluk



Thought it would be a fun to try and redesign the Big Daddies from Bioshock with a bit more of a modern take. I tried to keep some of the basics of the character the same while adding a bit of an extra flavor. The tesla coil seems kind of impractical but seemed like a neat modern/futurish weapon that could be tacked on – possibly used for over the top welding? Working on the little sisters next and possibly a big sister since i detest their new design so very much…

Big Daddy Redesign


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