Archive for the 'Concept' Category
More things…
Beefin up the ol’ portfolio with some stuff it’s lacking…women + medieval stuff and of course some revised designs for Simon Boy Wizard. The male couterpart to the woman is about 1/2 done and should be up in the next few days. Adios.
No commentsDum de Dum.
A couple more things I’m working on – or rather the evolution of last weeks too WIPS. A bit more fooling and they’ll be all done. Also another reproduction of one of Sargents’ studies.



OK Jordan.
PS the fighter bays are on the bottom. And its rendered sexier now.

WCB = lots of progress on stuff
I’ve been pretty busy the past few days courtesy of being kept off work thanks to a self inflicted fractured toe – HIGH FIVE! But seriously. I was able to go back to a few projects I’ve had on the back burner or have been meaning to start up. So here we go. To start I’ve decided I’m STILL not done with the big daddy redesign and may even have a couple more beyond this to go and have started on the back view – I’ll post that in the coming weeks. Anyways in the new version the pincer arm is now fixed up to be more bad ass and the weird part of his left arm above the gun has been tubified.

Remember that horrible spaceship i whipped up to try and apply to bioware with? It was pretty sloppy and I’ve been milling over a redo of it for awhile now. So I took the time and sleeked it out into a cooler starship. It still retains some reference to Mass Effect ships – but made sexier…

Also if there’s one thing my portfolio is seriously lacking at the moment its women. So here’s another prelim sketch I’ve started for the heroine of the sol-fungus story. She’s a military trained translator who belongs to the human survivors of the epic ‘sol-fungus’ incident in which a self replicating biological singularity occurs on earth and devours the solar system. Armor and such is kept to a minimum but features a pressure suit/flak jacket combo just in case things get crazy.

And here’s a bunch of sketches from my joyous bus rides downtown to work every day.




The Ball rolls once more.
A few things have been happening as of late. To start I’ve recently gone in and done a major overhaul of the artwork adding in process for most of the creatures and a variety of touchups here and there.
Next up I have by first published work for the Kaakuluk, Nunavut’s Discovery Magazine for Kids as a two page interior spread. As a first experience with having to work with both an art director and a cultural adviser it was pretty interesting and went relatively smoothly. The final piece was a bit taller and had floating caribou parts awaiting integrated design work which I’ve removed from this version. The illustration is of a traditional hunting scene involving an Inuit tribe showing all the ways that Caribou are used within their society from food to tools.

Thought it would be a fun to try and redesign the Big Daddies from Bioshock with a bit more of a modern take. I tried to keep some of the basics of the character the same while adding a bit of an extra flavor. The tesla coil seems kind of impractical but seemed like a neat modern/futurish weapon that could be tacked on – possibly used for over the top welding? Working on the little sisters next and possibly a big sister since i detest their new design so very much…

Progressions
Well it’s a new year and already there’s a large to-do list accumulating to keep me busy over the coming months. Hopefully I’ll be going down to one job in a couple months giving me mountains more time to do the things i want (like updating) so expect more soon. In the meantime here’s some stuff I’ve been working on recently.
This creature is part of the fungus universe idea that Andrew came up with and I’ve been busy visualizing. He belongs to the Sol-Fungus entity who’s entire existence revolves around spreading itself throughout the cosmos. To look back on the process for this one jump on over to the process blog I’m running with moderate success…
This guy one was an interesting process as I’ve never done something completely from early conceptualizing to finish entirely in Photoshop.
Also… No more creatures for awhile! I plan on working on a slew of human characters and landscapes… stay tuned.









