Archive for the 'Secret Game Concept Project' Category
Bit of a delay
Sorry for the long hiatus - vacation followed by school complicated things. Anyways I’ve been pretty busy with character stuff. First off theres some things for the fantasy universe Andrew and I were brainstorming. We have the merchant you’ll be dealing with - he was initially supposed to be somewhat of a jolly character though he morphed into something a bit darker - so that may still be changed.
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Next up is the ocean woman who “was” going to be the side kick but has since been removed from the plan at the moment. Regardless here she is. We were shooting for an aquatic creature who was mostly humanoid though lacked certain characteristics, such as a solid bone structure and instead would rely on a pressurized wet suit to not only give her structure but keep her body moist at all times and non-frozen. Her relative frailty would be offset by her oceanic-crab/seashell-armor which she would wear. Being able to play off her lack of a bone structure she would in times of extreme danger be able to retract her limbs into a solid and nearly impenetrable shell, much like a turtle.
And now onto some school stuff. First assignment of the was a character creation of three unique characters who were visually tied to the same universe and related in some way. This is from a couple year or so old story that Andrew came up with and we’ve been slowly expanding over time. The universe is one in which genetic modifications are a standard part of life and are heavily governed by a super secret ruling faction. I’ll keep it vague in case we go into more details on this potential story later.
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Vincent - The Protagonist
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Cleo - An Assassin
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The Antagonist - Representative of a larger group
More Thingses
Larger update for you this time. First off, I simply had to do a bunch of large scale editing on the Champagne Woman piece after forgetting that little trick of flipping in order to check for consistency. Anyways, this will be the final adjusted version:
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14″ x 10″. Digital.
Next up is another update for that side project Andrew and I are collaborating on - we’ll have to come up with a codename for the project soon enough. This will also begin to morph into the game proposal/development project that I’ll get to work on as an in class assignment starting in January. The next character we’re looking into is Lt. Balanus. Balanus is of a race of ocean dwelling creatures who are somewhat out of their element on dry land as they need to remain hydrated at all times. The extreme cold that Balanus has to deal with while at high altitudes is made bearable thanks to her full body survival wetsuit which keeps her body at a constant temperature. To try and play up on the idea that she owes her heritage to crustaceans she also sports a thick armor overtop of her suit which acts as protection for her environment suit and any other dangers that may arise. She’s also able to use her shell-armor to retract most of her body into, much like a snail. We’ll start with the thumbnails I did over a few days which evolved over constant discussion.
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And the final colored version.
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Last of all, I found the time to render up a land-jellyfish which I’ve been meaning to do for quite some time. I’m really happy how this one turned out.
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