Archive for the 'Work in Progress' Category

Poop.

Pluggin away for another day i guess. Just about finished the Franklin Wendigo… and have another set of sillouettes which are the final batch before i start the final. Progress updates on that will start soon.

franklin2

finalists

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Falling Man Storyboard tease

Here’s a little taste of a long term project I’ve been working on for my storyboarding class. As I started coloring the 18 frames I adjusted the coloring style to more of a cell-shaded animated show look in order to save time and avoid rendering. Unfortunately this was done 8 frames in so i have to go back over the older ones (which were rendered). Seems to be going well so far, I’ll post the whole thing here when its done in another week and a bit. Anyways, here’s a couple scenes shots from the final showdown scene. You can also compare the rendered version with that of the new cell shaded styled one.

preview 1


preview 2


Written by Sean Bigham 5 comments

Fruits of more free time

I haven’t exactly been working as much as I have been previously, so it’s allowed me to finally pump out a few more character studies. The first is the result of a little motivation project Andrew and I have cooked up for one another where we choose characters and elements of a fantasy universe to define in great detail then I illustrate. The time limit for each character is roughly three days from development to final rendering. Lets start with a short rundown of the universe and a bit of a rational for the characters outfit:

This would be the hero of the story we’re developing for our ‘character-project’. We narrowed it down to him being a new recruit aboard an airship - so this is kind of like a fantasy Moby Dick (though its only a small part of the story we’ll expand it as we go on). Our hero’s a relatively young man, obsessed with the typical cravings for adventure and riches - and what better way to do that than on board a flying ship hunting enormous airborn beasts for their magical organs? Since the airship spends most of its time at high altitudes hunting its prey, his clothing is a scraped together outfit to allow him to operate in the extreme cold and high winds. The ship that he’s working on features an intricate spiderweb of safety wires which allows the crew to navigate the open main deck with relative safety. Each crew member is outfitted with a heavy duty safety harness and a large supply of ropes and belay’s. Expect more of these very soon:


the hero


The next one is just a rendered alien scientist concept. He’s pretty physically weak so he has to roam about in his exo-skeleton armor/survival suit. This guy’s been prone to previous ‘incidents’ as seen by his cybernetic arm.

alien scientist


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Sick…

Been totally out of it the past little while thanks to the latest strain of the common cold, so here’s a little look what i’ve been up to. First off there’s a final touched up version of the High Nuclear Noon poster that i’m finally getting around to uploading (if you want a copy drop me a line). The second is a little preview for what I’m working on at the moment.

High Nuclear Noon Final
High Nuclear Noon on the Radiation Range
28″x 20″ Photoshop.


Preivew


I’ve also gotten Andrew and Simon (my roomate) to help come up with ideas for the Windego story so he may post some of that as well as that mini-project progresses.

Written by Sean Bigham 1 comment

Character Concepts and brainstorming…

I figured that since I’m wanting to be a character based illustrator i should start making some of my concepts to look finished. Here’s a dog-man with sparse fur which was subconsciously influenced by Joy Ang’s original character. More of these are on the way with hopefully a range of friendly and enemy creatures along with some human designs.


creature1



I’ve also gotten interested in the Algonquian myth of the wendigo and have been doing some sketches involving that. This was kind of tough considering the body type described in the myth heavily resembles that of the pale man from Pan’s Labyrinth. So in an attempt to push it further ill be doing things like contorting the body more and making his head more teethy. Also i’m trying to play with the whole distended stomach but push it more. More on this one soon purhaps.



wendigo concept 1



On a side note, the gallery section should be up and running soon - lots of thanks to steve.

Written by Sean Bigham 2 comments

Nuclear Noon Portraits

Here’s a quick preview of the portraits that will be featured on the poster. First there’s the spacefarring Asian narrator, then a super mutant villain, the hero, and finally a mysterious albino cowboy who could be friend or foe. Still have to go in and adjust the linework so they’re consistent for each, touchup colors then apply textures. This is gonna be quite a rush to get this all finished by this weekend…


Portraits Progress


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Progress…

Another small update - things are beginning to solidify and i’ve applied some of the suggestions I’ve received.


Radiation Range progress 2


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High Nuclear Noon in progress

This is a little in progress shot of the High Nuclear Noon movie poster I’m making for Andy. The basic bits of it were already hammered out during a pulp fiction cover assignment from earlier in the year. Now I’ve had to change up the monster (still being constructed into a worm-thing), insert the damsel in distress and the portraits of potential villains/characters. I think the basic layout of the poster is still in the works as things will continue to move around and such in order to nail that proper hierarchy im looking for. More on this soon.

High Nuclear Noon progress 1


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1984 Comp

Semester two of year three has rolled to and end for me, which means more time for my own stuff and more time to make the monies. Here’s one of the 4 pieces i submitted for my final for Figure Illustration class, which was supposed to be a mood study but instead turned into a bunch of landscape studies. I chose to do just environmental shots of Orwell’s classic 1984 and just show my interpretation of a city eternally aglow with the ever-watching eye of the Big Brother.

I’ll be going back into this one soon to clean it up and make it more of a digital painting and more mini-poster sized.


1984 comp


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