Archive for the 'Work in Progress' Category
Poop.
Pluggin away for another day i guess. Just about finished the Franklin Wendigo… and have another set of sillouettes which are the final batch before i start the final. Progress updates on that will start soon.
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Falling Man Storyboard tease
Here’s a little taste of a long term project I’ve been working on for my storyboarding class. As I started coloring the 18 frames I adjusted the coloring style to more of a cell-shaded animated show look in order to save time and avoid rendering. Unfortunately this was done 8 frames in so i have to go back over the older ones (which were rendered). Seems to be going well so far, I’ll post the whole thing here when its done in another week and a bit. Anyways, here’s a couple scenes shots from the final showdown scene. You can also compare the rendered version with that of the new cell shaded styled one.
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Fruits of more free time
I haven’t exactly been working as much as I have been previously, so it’s allowed me to finally pump out a few more character studies. The first is the result of a little motivation project Andrew and I have cooked up for one another where we choose characters and elements of a fantasy universe to define in great detail then I illustrate. The time limit for each character is roughly three days from development to final rendering. Lets start with a short rundown of the universe and a bit of a rational for the characters outfit:
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The next one is just a rendered alien scientist concept. He’s pretty physically weak so he has to roam about in his exo-skeleton armor/survival suit. This guy’s been prone to previous ‘incidents’ as seen by his cybernetic arm.
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Sick…
Been totally out of it the past little while thanks to the latest strain of the common cold, so here’s a little look what i’ve been up to. First off there’s a final touched up version of the High Nuclear Noon poster that i’m finally getting around to uploading (if you want a copy drop me a line). The second is a little preview for what I’m working on at the moment.
High Nuclear Noon on the Radiation Range
28″x 20″ Photoshop.
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I’ve also gotten Andrew and Simon (my roomate) to help come up with ideas for the Windego story so he may post some of that as well as that mini-project progresses.
Character Concepts and brainstorming…
I figured that since I’m wanting to be a character based illustrator i should start making some of my concepts to look finished. Here’s a dog-man with sparse fur which was subconsciously influenced by Joy Ang’s original character. More of these are on the way with hopefully a range of friendly and enemy creatures along with some human designs.
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I’ve also gotten interested in the Algonquian myth of the wendigo and have been doing some sketches involving that. This was kind of tough considering the body type described in the myth heavily resembles that of the pale man from Pan’s Labyrinth. So in an attempt to push it further ill be doing things like contorting the body more and making his head more teethy. Also i’m trying to play with the whole distended stomach but push it more. More on this one soon purhaps.
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On a side note, the gallery section should be up and running soon - lots of thanks to steve.
Nuclear Noon Portraits
Here’s a quick preview of the portraits that will be featured on the poster. First there’s the spacefarring Asian narrator, then a super mutant villain, the hero, and finally a mysterious albino cowboy who could be friend or foe. Still have to go in and adjust the linework so they’re consistent for each, touchup colors then apply textures. This is gonna be quite a rush to get this all finished by this weekend…
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Progress…
Another small update - things are beginning to solidify and i’ve applied some of the suggestions I’ve received.
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High Nuclear Noon in progress
This is a little in progress shot of the High Nuclear Noon movie poster I’m making for Andy. The basic bits of it were already hammered out during a pulp fiction cover assignment from earlier in the year. Now I’ve had to change up the monster (still being constructed into a worm-thing), insert the damsel in distress and the portraits of potential villains/characters. I think the basic layout of the poster is still in the works as things will continue to move around and such in order to nail that proper hierarchy im looking for. More on this soon.
1984 Comp
Semester two of year three has rolled to and end for me, which means more time for my own stuff and more time to make the monies. Here’s one of the 4 pieces i submitted for my final for Figure Illustration class, which was supposed to be a mood study but instead turned into a bunch of landscape studies. I chose to do just environmental shots of Orwell’s classic 1984 and just show my interpretation of a city eternally aglow with the ever-watching eye of the Big Brother.
I’ll be going back into this one soon to clean it up and make it more of a digital painting and more mini-poster sized.
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