I haven’t exactly been working as much as I have been previously, so it’s allowed me to finally pump out a few more character studies. The first is the result of a little motivation project Andrew and I have cooked up for one another where we choose characters and elements of a fantasy universe to define in great detail then I illustrate. The time limit for each character is roughly three days from development to final rendering. Lets start with a short rundown of the universe and a bit of a rational for the characters outfit:
This would be the hero of the story we’re developing for our ‘character-project’. We narrowed it down to him being a new recruit aboard an airship - so this is kind of like a fantasy Moby Dick (though its only a small part of the story we’ll expand it as we go on). Our hero’s a relatively young man, obsessed with the typical cravings for adventure and riches - and what better way to do that than on board a flying ship hunting enormous airborn beasts for their magical organs? Since the airship spends most of its time at high altitudes hunting its prey, his clothing is a scraped together outfit to allow him to operate in the extreme cold and high winds. The ship that he’s working on features an intricate spiderweb of safety wires which allows the crew to navigate the open main deck with relative safety. Each crew member is outfitted with a heavy duty safety harness and a large supply of ropes and belay’s. Expect more of these very soon:

The next one is just a rendered alien scientist concept. He’s pretty physically weak so he has to roam about in his exo-skeleton armor/survival suit. This guy’s been prone to previous ‘incidents’ as seen by his cybernetic arm.

Written by Sean Bigham