Historial Character Redesign / Children’s book stuff
Here’s the rest of that assignment - with the Wendigo/Fantasy-Creature-Hunter-for-hire by the HBC John Rae. As far as a game concept goes, i thought id make it interesting in that he would sport a flintlock-shotgun with a side-attachment flintlock incendiary grenade launcher. Now that’s a gun.
Its surprisingly tough to make a guy with mutton chops look bad ass and not look like he’s just a heavily armed drunk stumbling out of a bar. His process was a bit tough as i was working less with a silhouette in the final and had to find a balance between making him appeal to a modern audience while retaining a look reminiscent to his era. Some ranged from him becoming ‘too’ cool to looking ‘too’ old fashioned and I found a nice even ground between the two in the end. Tried to focus on cleaning up line quality for the pencil ones so things communicate easier.
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Process work.
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John Rae - Front Side Back view.
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John Franklin - Front Side Back view.
In another class we’re working on some children’s book stories. For one of them I’m teaming up with Andrew to do a proposal for ‘Simon Boy Wizard and the Cave of the Lobster Dragon’. First part of course is to create the characters to which I’m trying a different style for. Here’s something a little similar to stretched out Psychonauts characters. He’s supposed to be a total self absorbed coming of age prick who’s been kicked out of magic school and has set out on the road to prove himself as able to solve problems that confront him not with his utter lack of magic skills but his whit instead. Here’s a little sneak preview
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